In this project, I wanted to learn how to make changes to meshes and materials in real-time, that is, a mini character creation. Also, I tested doing the cinematics and dubbing as the mesh changes. In the end, I wanted to see what it looked like on Unreal Engine 5
This project was made for the 3D Gaming Laboratory II class from UniFacisa by Armando Agra
No Nanite, only used LOD 3-4 assets from Quixel Megascans
https://quixel.com/megascans
Animations and models from Epic Games (using default mannequin with new materials, including default animations) and Mixamo (for the rest of animations)
https://www.mixamo.com
Soundtrack by Secession Studios
https://youtu.be/nUtAWeSK28g
SFX by Cellar
https://sfxcellar.accusonus.com/
Video resume
Playthrough